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// Texture segmentation using Uniform Local Binary Pattern #include<iostream> #include<stdio.h> #include<conio.h> #include<malloc.h> #include<math.h> struct cluster { /* data */ float i[10]; float cumi[10]; int memcount; }; //variable declaration unsigned char **allocateMem(int,int); void applyKmeans(unsigned char **,int,int, unsigned char **); void calculateTexturevector(unsigned char **, int,int,float *); void initializecluster(unsigned char **, struct * …
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