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package Main2; import java.awt.Color; import java.awt.Dimension; import java.awt.Graphics; import java.awt.Graphics2D; import javax.swing.JPanel; public class GamePanel extends JPanel implements Runnable{ final int originalTileSize = 16; //16x16 tile final int scale = 3; final int tileSize = originalTileSize * scale; // 48x48 final int maxScreenCol = 16; final int maxScreenRow = 12; …
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