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I am developing a software module to simulate Mercury’s orbital motion using a constant position–momentum parameter derived from the NKTg Law. Instead of using traditional force-based gravity equations, the model defines: p = m * v C = x * p Where x is orbital distance, v is orbital velocity, …
I would like to share a simple physics simulation concept that I’ve been working on using C#. The model is based on an idea I call the “NKTg Law of Varying Inertia.” This law aims to describe how an object moves when its mass changes over time — such as …
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