Posts
 
Reputation
Joined
Last Seen
0 Reputation Points
100% Quality Score
Upvotes Received
4
Posts with Upvotes
2
Upvoting Members
3
Downvotes Received
0
Posts with Downvotes
0
Downvoting Members
0
0 Endorsements
~60 People Reached
Favorite Tags

2 Posted Topics

Member Avatar for Phiếu

I am developing a software module to simulate Mercury’s orbital motion using a constant position–momentum parameter derived from the NKTg Law. Instead of using traditional force-based gravity equations, the model defines: p = m * v C = x * p Where x is orbital distance, v is orbital velocity, …

3
22
Member Avatar for Phiếu

I would like to share a simple physics simulation concept that I’ve been working on using C#. The model is based on an idea I call the “NKTg Law of Varying Inertia.” This law aims to describe how an object moves when its mass changes over time — such as …

1
35

The End.