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Member Avatar for Emerald214

1) This is exactly what I'm encountering. I googled for that but none of those posts talked how to do this: member function B::fb makes a call to _beginthreadex with thread function which is a member function ( A::fa ). 2) It generates error C3867: 'A::fa': function call missing argument …

Member Avatar for Emerald214
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215
Member Avatar for Emerald214

When creating a new object, i can't decide to use "static allocation" or "dynamic allocation". Ex: [CODE] class A {...}; int main() { // A theObject; // or A theObject = new A(); ? } [/CODE] In some more complex cases, i don't know what i should do. Ex: Use …

Member Avatar for nucleon
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112
Member Avatar for Emerald214

I get the size of the integer array by using sizeof operator but the problem is: + Outside class: It outputs 3 (correct) + Inside class: It outputs 1 (incorrect) So how to fix it? Thanks [CODE]class A { public: A(const int a[]); }; A::A(const int a[]) { cout << …

Member Avatar for Emerald214
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Member Avatar for Emerald214

I have 2 tables: Match and Team. Match(matchID is primary key, team1, team2, ...) Team(TeamID is primary key, ...) I mean how to force team1 and team2 is different from each other. Ex: We won't want to see: Brazil vs Brazil ^^ Any help is appreciated...

Member Avatar for jbennet
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Member Avatar for Emerald214

1) This is a sample OpenGL program. 2) I got this error when the console window (black screen) shows: freeglut Error: Function <glutDisplayFunc> called without first calling 'glutInit' 3) VC++ 2008, WinXP OS, Win32 consolde app project, all libraries installed. [code] #include <windows.h> #include <gl/glut.h> void display() { // clear …

Member Avatar for pavel989
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Member Avatar for Emerald214

1) This is a sample OpenGL program. 2) I got this error when the console window (black screen) shows: freeglut Error: Function <glutDisplayFunc> called without first calling 'glutInit' 3) VC++ 2008, WinXP OS, Win32 consolde app project, all libraries installed. [code] #include <windows.h> #include <gl/glut.h> void display() { // clear …

Member Avatar for MosaicFuneral
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Member Avatar for Emerald214

Excuse me, could someone help me? This code from an ebook and it isn’t wrong but it gives an error while being compiled. I don’t understand what error it is. error C2653: 'vector<int,class std::allocator<int> >' : is not a class or namespace name [code] #include<vector> using std::vector; int main() { …

Member Avatar for Emerald214
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169
Member Avatar for Emerald214

I don't understand why **ptr is used in this code. Please expain to me. [code] template<class NODETYPE> void Tree<NODETYPE>::insertNode(const NODETYPE &value) { insertNodeHelper(&rootPtr, value); } template<class NODETYPE> void Tree<NODETYPE>::insertNodeHelper(TreeNode<NODETYPE> **ptr, const NODETYPE &value) { if(*ptr == 0) *ptr = new TreeNode<NODETYPE>(value); else { if(value < (*ptr)->data) insertNodeHelper(&((*ptr)->leftPtr), value); else if(value …

Member Avatar for ArkM
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Member Avatar for Emerald214

I use VC++ 6.0 1) This small program simply reads infomation from file “in.txt” and write it in file “out.txt”. (copy contents from this file to another) 2) It doesn’t work. The compiler issues an execution-time error. And the ouput text file “out.txt” is empty. 3) I don’t know why …

Member Avatar for Emerald214
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Member Avatar for danieldan

1) Remember to wrap the code with tag code next time. 2) Your algorithm isn't right. Please visit here ^^ [url]http://en.wikipedia.org/wiki/Leap_year[/url] [code=C++] #include <iostream> using namespace std; int main() { int month, year; cout << "Enter a number matching the month \n"; cout << "of the year, then press return\n"; …

Member Avatar for Wiki_Tiki
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Member Avatar for Emerald214

I am trying to finish it but there is a problem. The overloaded operator>> doesn’t work in class Circle. Would you please explain to me what wrong thing I did? Thank you so much. [code=C++] #include <iostream> using std::cout; using std::cin; using std::endl; using std::istream; using std::ostream; #include <iomanip> using …

Member Avatar for ArkM
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184

The End.