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Ok Im new to shaders and I am using glew... okay here is my code #include <iostream> #include <gl/glew.h> #include <gl/glut.h> float angle = 0.0f; //global shader handle GLhandleARB g_shader; char * LoadShader(char *file) { FILE *f; fopen_s(&f,file, "r"); if( f == NULL) return NULL; fseek(f, 0, SEEK_END); int size …
Are you trying to use Directx9 or Directx10
The End.
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