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Hi guys, I'm planning to make a car game & for that I'll use Microsoft Visual C++ 2010 for programming, directX 10 for the graphics, & Nvidia PhysX engine for the physics. The problem is that I can't find any tutorial of directX and Nvidia PhysX, I only find of …
Hey guys, I'm making a 3d engine for html5 (canvas) but I have some problems well here is my code for the html document engine3d.html [code=html] <html> <head> <script src="engine3d.js" language="JavaScript" type="application/javascript"></script> <script type="application/javascript"> function init() { //creating canvas canvas=document.getElementById("canvas"); ctx=canvas.getContext("2d"); ctx.beginPath(); color3(ctx,0,.5,0) ctx.moveTo(0,horizonZ) ctx.lineTo(500,horizonZ) ctx.moveTo(0,startZ) ctx.lineTo(500,startZ) translate3WithoutRotation(ctx,100,0,1) vector3WithoutRotation(ctx,100,0,90) vector3WithoutRotation(ctx,200,0,90) …
Hi guys; Just like I said in the <title>, How can I install JBullet in Netbeans? Do I need to write the Monotone commands? 1:0 case:1 then how do I get the mtn commands, is just because it shows this output<< "mtn" is not recognized as an internal or external …
Hy everybody, I want to use Directx 10 to create 3d things in c++. I download it but it doesn't have this files d3dx10.h d3dx10async.h d3dx10core.h d3dx10math.h d3dx10mesh.h d3dx10tex.h I don't want to download it again. So who can send me those files Thanks
Hy every body, what I am making is some functions for other people to make figures with pixels. So I put two documents: imagepixel.html [CODE=dhtml] <!doctype html> <html> <head> <meta name="author" content="Someone"/> <meta name="description" content="my webpage ..."/> <meta name="keywords" content="my, webpage"/> <title>image by pixel</title> <script language="JavaScript" type="text/javascript" src="imagepixel.js"></script> <script language="JavaScript" …
Hy NimbusSoftware, well here is a code for make two functions or more in the body tag. [CODE=javascript]/* onloadfunctions.js */ function Do_This() { alert(7); } function And_This() { alert(8); } window.onload=function(){ Do_This(); And_This(); }[/CODE] This can be a good form for solve the problem.
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