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Hi, I have a list of base types which stores multiple derived types. The following code shows a simplified setup. [CODE]#include "Base.h" #include "DerivedA.h" #include "DerivedB.h" #include <iostream> #include <list> void main() { std::list<Base*> base; std::list<Base*> *basePointer = &base; for (int i = 0; i < 10; i++) { basePointer->push_back(new …
Hi, I need some help with OpenGL and rotation. I have a 3D door surrounded by a holder. The holder needs to move with the door and rotate when it's not on the floor. After that the door must be able to open without affecting the holder. It's based on …
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