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Member Avatar for samaru
Member Avatar for pato wlmc

For starters, gamedev.net is one of the best game development sites on the net. Lots of good tutorials and help there. C++ is extremely widely used in game development for professional games for both PC and console. C# is also good, but its main benefit is the XNA framework which …

Member Avatar for Reverend Jim
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Member Avatar for avirag

Nice snippet. I've actually been using something along these lines for some web apps I've been working on. I do have a question though: Which is faster or more "correct"? [CODE] if(object.ReferenceEquals(ctrControl.GetType(), typeof(System.Windows.Forms.ComboBox))) [/CODE] or [CODE] if(ctrControl is System.Windows.Forms.ComboBox) [/CODE] Is either of those better than the other, or they …

Member Avatar for JOSheaIV
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Member Avatar for The Mad Hatter

I haven't bought a new copy of Windows since 2003, so I'd probably keep using that one. I'd probably dual boot with new Ubuntu releases or something of the sort, though.

Member Avatar for ZZucker
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Member Avatar for neartoyou

The answers, as always, is: it depends. Databases are often times best with online/browser based games, but Flash, I believe, can write save files to the computer on which it's being played. I don't work with Flash, so I'm not 100%. In single-player, offline games a save file would probably …

Member Avatar for neartoyou
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Member Avatar for dakerao

I'm working with SDL & C++ at the moment, so I'll take a look at the video & pastebin when I get home tonight as I can't get to it at work. I had a similar issue when I first started, so maybe I'll notice something that fixed it for …

Member Avatar for dakerao
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Member Avatar for raseru

If you don't want to start as low level as DX or OGL, and you want to make a 2D game which is rather portable, I would say SDL is the way to go if you want to use C/C++/C#. It's super easy to pick up and use and can …

Member Avatar for tiger86
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Member Avatar for iamthwee

Very nice. I'm especially liking your characters in the first post =)

Member Avatar for Arkrothe
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Member Avatar for mIXpRo

I can't really answer question #1 as I've never built an animation system, nor have I really exported anything to run in an existing system, but I'll do my best for the other two. For AI, every certain number of frames or a timeslice of every frame (or every frame …

Member Avatar for geethaa
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Member Avatar for Murprogrammed

If you want to do console games, you don't really need anything more than the compiler. If you want to use C/C++ and have actual graphics, check out the SDL or SFML libraries. They make it real easy to get some basic graphics and game stuff up and running. If …

Member Avatar for adcgv
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Member Avatar for ed_shaw

They don't need to "get into the protocol", whatever that means. All they need to do is pull the right strings to get the host to shut the site off. Not much can be done to defend against that. Chances are, happygeek is correct and the EDL just sucks at …

Member Avatar for Seten
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Member Avatar for TheNinjaForce
Member Avatar for TheNinjaForce

Check this page out to see if it helps you any: [URL="http://flashexplained.com/basics/creating-movie-clips/"]here[/URL]. You should be able to drag your "guy" movie clip onto a newly created movie clip, then drag that one from the library onto your stage. Hope that helps.

Member Avatar for Sodabread
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Member Avatar for j12034

You'll have to learn Actionscript then =) There's gobs of tutorials out there on how to write games using Flash, you'll just have to start learning it or hire someone else to do it for you. There is the standalone Flash player that can be obtained from Adobe. It lets …

Member Avatar for martina.jones
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Member Avatar for happygeek

The freedom issue is a gray area, in my opinion. Many consider the i[deviceName] to be the cream of the crop as far as hand held smart devices go. In order to buy into that echelon of devices, one must be willing to give up certain freedoms. For those who …

Member Avatar for swebsitedesign
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Member Avatar for danuz

Num is never going to equal 0 once you start adding to it. I'd say set another variable to int.Parse(Console.ReadLine()) then add it to num after checking if it's 0. [CODE] for (int i = 1; i <= 10; i++) { Console.Write("Enter the number:"); int x = int.Parse(Console.ReadLine()); if (x …

Member Avatar for danuz
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Member Avatar for mattiapdo

One issue I see right away is line 17, where you're setting each index of v to type before switching on type and since type itself is never actually initialized, I can see why it wouldn't work properly. I assume that you want to do type = v[i] on that …

Member Avatar for Sodabread
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Member Avatar for lhuynh39

There's lots of resources out there on how to write the different parts of the application that you need to use, being if statements, while loops, and user input. Try your best and come back with specific questions.

Member Avatar for Sodabread
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Member Avatar for faroukmuhammad

For an easy library to get up and running, check out Ogre3D for graphics. If you're looking to do even less work, you can check out Torque & Unity, as they're fully featured game engines, so you can just add your geometry (walls, floors, ceilings, etc..) and build and run.

Member Avatar for Victormarques
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Member Avatar for faroukmuhammad

If you have 3DS Max, you can export it as a .obj from there. If not, check here for some more detail: [URL="http://www.gamedev.net/topic/289982-how-to-convert-3d-max-file-to-obj/"]gamedev.net[/URL]

Member Avatar for Sodabread
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Member Avatar for bigdan182

You would pass a structure just like you would any other type, your function just needs to be written to accept it. [CODE] struct team { string name; int skill; ... } void SimulateMatch(team t1, team t2) { ... } [/CODE]

Member Avatar for danb737
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Member Avatar for supidProgrammer

My best guess would be that it made it easier to keep the pieces separate for keeping animations specific to a section of the body. This way a model can run in 4 directions, shoot/punch (gauntlet, FTW!) and pop a static head on top. I don't think they had facial/head …

Member Avatar for supidProgrammer
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Member Avatar for wd.hamaden

1. The x variable doesn't exist in the change function. The function should accept an int reference if you want to change it in the func, then pass x in. [CODE] void change(int &x); int main() { int x = 4,y; ... change(x); ... return 0; } void change(int &x) …

Member Avatar for WaltP
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Member Avatar for Asylumsaint

If you're looking to get into the non-indie professional game development industry, you'll want to learn C/C++, as that's the most widely used language set for large scale games. If you're looking at getting into the indie games industry after school, you'll want to learn C/C++, C#, Python, Flash or …

Member Avatar for Sodabread
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Member Avatar for itgrowsind

Have you written anything yet? If so, post it here and we'll help you where you have specific problems. If not, write something and come back with specific questions on where you're having trouble.

Member Avatar for itgrowsind
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Member Avatar for Makumza

Look up the .NET framework's MD5 framework. Documentation is [URL="http://msdn.microsoft.com/en-us/library/system.security.cryptography.md5.aspx"]here[/URL] and you can search for plenty more besidse. Good luck.

Member Avatar for Mitja Bonca
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Member Avatar for spothao
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Member Avatar for asrockw7

Generally speaking, I believe main is used when the application is compiled using the console subsystem and WinMain is used when compiled using the Windows subsystem. I suggest searching for "WinMain vs. Main". That should pull up some results for you.

Member Avatar for Sodabread
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Member Avatar for owenransen

The shape you're looking for is a trapezoid. Poking around a bit on stackoverflow, I came upon this thread which seems to answer your question with a "No, not in 2D". [url]http://stackoverflow.com/questions/2484071/how-do-i-compete-the-transformation-matrix-needed-to-transform-a-rectangle-into-a[/url] If this doesn't answer your question, you should be able to find something about it on Google.

Member Avatar for Sodabread
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Member Avatar for prvnkmr194

Because buttons cause postback and a postback is essentially a page refresh.

Member Avatar for strmstn
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Member Avatar for gnl74

As far as the export button, you'll have to select a format from the dropdown left of export, upon which the export text will become clickable.

Member Avatar for gnl74
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Member Avatar for jashbela

Remove the ; from int main(); You're going to have more semicolon problems throughout your code. (See if else statements)

Member Avatar for jashbela
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Member Avatar for shiva07
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Member Avatar for Sodabread

I'm trying to load dbghelp.dll in order to add stack walking to my error logger, but I'm getting null returned on LoadLibrary. I've opened up dbghelp in Dependency Walker, and it's giving me an error that it can't find ieshims.dll, but it's located where it should be in the IE …

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Member Avatar for Slyvr

You're incrementing 'i' before you print it out, so it's grabbing the width value of the next, uninitialized block. [CODE] blocks.Position[i] = new Vector2(width, height); Console.WriteLine("Block#"+i+" Width: "+blocks.Position[i].X+" Height: "+height); i++; [/CODE]

Member Avatar for Sodabread
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Member Avatar for jmurph333

WriteLine automatically adds a newline character. Write, on the other hand, does not. [CODE]Console.Write(""); Console.ReadLine();[/CODE]

Member Avatar for jmurph333
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Member Avatar for king03

Input is only a single structure, so every time you input new data, it's overwriting what was previously there. You can remove the "input" after your struct declaration and create an array of inventories in main, then apply the input to the specific product number that is put in.

Member Avatar for Arbus
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Member Avatar for apanimesh061

[CODE]public partial class Server[/CODE] All code behind classes that match up with a .aspx page have to be partial classes. The page itself is part and the code behind is part.

Member Avatar for apanimesh061
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Member Avatar for jingda
Member Avatar for pcgamer2008

If your project isn't being used for commercial purposes, I can't say enough about FMOD. I've used it in a few projects and it's extremely simple to get up and running and is license free. If you want to write your own sound functionality from scratch, OpenAL is my suggestion …

Member Avatar for pcgamer2008
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Member Avatar for lordvoldemort

Better idea if you're just learning OGL is to check out nehe.gamedev.net. It doesn't get you into super advanced techniques, but so far, I've found it's the easiest to learn from outside of class.

Member Avatar for Sodabread
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Member Avatar for Nick Evan

I'm actually really liking FF4. It's still a bit of a memory hog, but besides that, it's been blazing fast since the install on all my machines ranging from Win Server 2K3 through 7. I don't like Chrome or IE, so FF will probably stay as co-primary browser along with …

Member Avatar for jingda
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Member Avatar for ichigo_cool

OpenGL or DX development, 3D math, heavy OOP, memory management, scene management for a start.

Member Avatar for KazenoZ
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Member Avatar for w1mark

The only way to add classes to a linked list is to create objects/instances of those classes and add them to a list. If you want multiple classes in the same list, you'll need to use inheritance and create child classes of a parent so they can be considered a …

Member Avatar for w1mark
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Member Avatar for Khoanyneosr

It might be a bit late, but this is the book I got in school and it had some real good info. [URL="http://www.amazon.com/gp/product/1584502770/ref=pd_lpo_k2_dp_sr_3?pf_rd_p=486539851&pf_rd_s=lpo-top-stripe-1&pf_rd_t=201&pf_rd_i=1556229119&pf_rd_m=ATVPDKIKX0DER&pf_rd_r=0TR1P80YWV2Y4R1ZC971"]Book[/URL]

Member Avatar for Sodabread
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Member Avatar for jake1496

[QUOTE=ardav;1189686]I've just found DOSBOX and a few abandonware sites. Yipee! Monster Bash and Commander Keen! Duke Nuke'em. I just love those old id/Apogee platform games.[/QUOTE] I miss me some good old Commander Keen. I'd have to say my ultimate PC favorites, though, are the old school Lucas Arts adventures. Loom, …

Member Avatar for davidlouis88
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The End.