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8 Posted Topics

Member Avatar for zandiago

Piracy is both illegal, and immoral. So why do people do it? Are those people equally as immoral as piracy? Maybe. Here's the argument on piracy. Most pirates wouldn't buy something [b]even if they had the money to do so[/b]. Therefore, the company isn't losing any profit. They wouldn't of …

Member Avatar for jon.kiparsky
2
1K
Member Avatar for tehmarto

I'm not certain I understand what you mean by the 'offset'. But why not have another variable, that is a somewhat encrypted version of the first, then check the two (by decrypting the second value of course)? Here's one example of what I mean: [CODE=cpp]int myvariable = 5; int myvariable2 …

Member Avatar for tehmarto
0
247
Member Avatar for Haxifix

The problem is all in GhostAI() First off, in c and d, you're comparing y and x, then x and y. When it should be y and y, then x and x (look at the differences between a,b and c,d and you'll see what I mean). With that fixed, I …

Member Avatar for Haxifix
0
954
Member Avatar for Hand

I don't know too much about OpenGL, but I do know that to display an image file, you'll need to read the file itself (meaning, you'll need to know the format of the image file, and it's encryption etc). Sound difficult? Well it is. Luckily, the internet is always one …

Member Avatar for joshalb
0
137
Member Avatar for freeeasycoupons
Member Avatar for joshalb
-1
94
Member Avatar for denguru4

You could program a setup application yourself, but that'd be a bit difficult. There's plenty of setup maker software out there that will create a setup file for you with a wide variety of settings to make it look just how you want it to. Unfortunately, such software is hardly …

Member Avatar for joshalb
0
103
Member Avatar for joshalb

Hello. I'm trying to store a child class into it's a pointer of it's baseClass, like this: [code=cpp]baseClass*test = new subClass;[/code] Which works and all, except I'm having trouble using 'delete' to destroy the newly created subClass. So something like this: [code=cpp]baseClass*test = new subClass; delete baseClass;[/code] Here's a more …

Member Avatar for arkoenig
0
166
Member Avatar for joshalb

A friend and I are working on our first game engine in C++. We're both new to C++, but not to programming in general. Our current method of handling objects (things within the game, such as a player object) works fine, and is pretty fast! But I'm not sure if …

Member Avatar for joshalb
0
158

The End.