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14 Posted Topics
[QUOTE=vegaseat;700702]The module pygame makes it easy to load, display and move images around the screen ... [code=python]# experiments with module pygame # free from: http://www.pygame.org/ # load, display and move an image import pygame as pg # initialize pygame pg.init() # pick an image you have (.bmp .jpg .png .gif) …
what is the easiest way to create a button using pygame.
is it possible to link modules together and freeze them into an executable using cx_freeze? and how can you do it
how do you get it in pygame so that when you click on a rect it will reset the window but only when you click on that certain rect
I have python 3.0 and im trying to get this code to work but I don't believe it is recognizing all the attributes it's supposed to. [CODE]import pygame, sys, random from pygame.locals import * #*******************************************SETUPVAR************************************************** BLACK = (0, 0, 0) WHITE = (255, 255, 255) RED = (255, 0, 0) …
Can someone tell me how to display an image with pygame. By the way I am using python 3.x.
Please help me with this bug. I have python 3.0 and I was using pygame and for some reason it isn't reconizing [CODE]windowSurface[/CODE] here Is the code Im having problems with and thanks in advance. [CODE]import pygame, sys, random from pygame.locals import * #*******************************************SETUPVAR************************************************** BLACK = (0, 0, 0) WHITE …
Im having troubles learning how to make an executable so can someone show me what Im doing wrong [import time from cx_Freeze import setup, Executable setup( name = "hello", version = "0.1", description = "the typical 'Hello, world!' script", executables = [Executable("hello.py")]) [GO AHEAD AND IGNORE THE REST OF THE …
[This is a really long code so im just going to put the traceback part in and where I think the problem is] [def directions(): enter=0 nwscreen() Font1 = pygame.font.SysFont('ActionIsShaded', 25) d1 = basicFont.render('Directions',False,WHITE,BLACK) d2 = Font1.render('Directions',False,WHITE,BLACK) d3 = Font1.render('ALL ANSWERS MUST BE LOWERCASE',False,RED,BLACK) d4 = Font1.render ('Press enter to …
I've heard of the working file in python before and was just wondering what it was and where I can find it in python
Im trying to use a different font in pygame but every time I run it I get this syntax error message [Traceback (most recent call last): File "C:\Python31\pytest.py", line 22, in <module> font1 = pygame.font.Font('C:\ActionIsShaded.ttf', 12) IOError: unable to read font filename] I tried getting rid of the qoutes around …
:SHave they made a py2exe 3.0 yet and if so where in the internet can you find or have they just not made one yet?:confused: If not how else can I turn my programs into executables?:-/
this is a little complicated but I think the first thing you need to do is give whatever you what to have printed out a variable like z. Then your code should be something like this you may have to play with it a little depending on what verision of …
When I finally got the input to work in this code it stopped displaying the txt on the screen. Any suggestions on how to fix this. [code]import pygame, sys from pygame.locals import * import time mo = 0 # set up pygame pygame.init() # set up the window windowSurface = …
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