Our Game Development forum is the place for Q&A-style discussions related to algorithm design, physics and math theory that are directly related to game development, in addition to techniques implementing sound and graphics libraries.

1,218 Recommended Topics

Remove Filter
Member Avatar for
Member Avatar for timon.bijl

Hello , I'm very interested in making a game in flash i've done asp.net for a website and i've made a server and database allready for my game in vb;net but now i really want to make a gam esomething like this http://www.youtube.com/watch?v=QKzLS-EeQQM but i can't find a good learning …

Game Development adobe:flash gaming
Member Avatar for chris.stout
0
261
Member Avatar for 3.5.0-17

Couldn't find an actionscript section so I hope this is the next best section for such discussion. I'm trying to create an isometric game in adobe builder with AS3 along with the As3IsoLib isometric library. Currently upon clicking a unit you want to move I've got four boxes to popup …

Game Development adobe:actionscript
0
131
Member Avatar for kar0x

Hallo Im new in the game programming world with C++, really new! I want to make a 3D game.I installed today VS 2010 because I heard that there are unfixed errors(since 2005). I have a couple of books called " beginning C++ game programming" , "mastering Autodesk 3ds mask 2013"( …

Game Development c++
Member Avatar for kar0x
0
199
Member Avatar for Fedhell

IM A COMPLETE TOOL PLEASE IGNORE / DELETE THIS POST Hello everybody, im currently trying to learn 3d game development (ive developed 2d games in the past, nothing this complex, i am a third year programming student). Ive been working on this project in my spare time for the past …

Game Development gaming java opengl
0
179
Member Avatar for happygeek

I first started writing about the 'coming soon' Xbox 720 way back in 2008 if my memory serves me well. Every now and then another rumour emerges, supposedly from 'a reliable source within Microsoft' and confirming that the release date has been fixed or announcing the final hardware specification for …

Game Development gaming microsoft:visual-studio
Member Avatar for rhowell
0
491
Member Avatar for kx220

Hi, I am creating a sort of zombie game. The concept is if the player gets too close within a distance, the zombie will chase the player. There will be a hit detection when the zombie object hits the player object. I used a trace statement for when it hits. …

Game Development adobe:actionscript adobe:flash
Member Avatar for kx220
0
203
Member Avatar for gotto

I am currently making a game and am working on the town code right now. I have booleans for the areas in and out of the town, but when I go to leave an area it resets me back at the beginning of the program. I have it set to …

Game Development gaming java
Member Avatar for Adak
0
173
Member Avatar for Member #899648

Hey everyone, I have recently started in XNA and am trying to experiment with different things by using a Object Oriented approach. I am a bit confused about how I should deal with interactions between my objects, for example if I have a Platform object and a Player object and …

Game Development .net:c#
Member Avatar for rhowell
0
109
Member Avatar for vedel.bajic

Hey Guys! I wonder how to put a texture on a specific position in DirectX. for example: I want a function that allows to set a Texture on an 2D Position and set the width and height like this pseudo funktion: x y w h DrawTexture(pDevice, 25, 25, 200, 100); …

Game Development c++ gaming
Member Avatar for BigInNYC
0
441
Member Avatar for System Networks

When I write in my terminal, java -jar myJar.jar, it gives me an error "Resource Not found res/playNow.png" When I run it in eclipse, it does not give me any errors about this image. My folder in my eclipse is outside my package called res and inside it are images. …

Game Development java opengl
Member Avatar for NormR1
0
296
Member Avatar for MrCbrl95

hey guys, i just registered here because i need a forums where i can come back to in case i need help developing my game. this site seems pretty good. well i get right to it now. i plan to make a mmorpg browser text based game with some 2d …

Game Development opengl
Member Avatar for ObSys
0
359
Member Avatar for toby.thomas.79

I have developed an Opengl based desktop game and wish to publish it in net. I want to host the final setup/installer of the game which is around 150mb, so that anyone can download it from the link. Can anyone please recommend services that offer free publishing of such applications? …

Game Development gaming opengl
Member Avatar for Anddos
0
196
Member Avatar for hwoarang69

i cant seem to print imageicon in board.java. any ideas? i got two files. board.java and WorldBackground.java i have a WorldBackground.java where i am create background image import java.awt.Image; import javax.swing.ImageIcon; public class WorldBackground { static ImageIcon background = new ImageIcon(WorldBackground.class.getResource("Images/backg.jpg")); public static Image getBackground() { return background.getImage(); } } …

Game Development gaming graphics:image java
Member Avatar for hwoarang69
0
239
Member Avatar for stamarab

Hello, please would anybody know if there's any game software where I could include words and sentences? Although I'm still new in this area, I'm very interested in creating some games for teaching purposes. Thanks and Regards, Silvia

Game Development gaming school-education
Member Avatar for stamarab
0
183
Member Avatar for ScottFountaine

So, what I'm having trouble with is a simple ai that runs from the player. There are walls scattered about the level that the enemy has to get by, but each time he collides with the wall, he gets stuck. I would greatly appreciate some help, here is the relevent …

Game Development .net:c#
Member Avatar for Randlathor05
0
171
Member Avatar for hwoarang69

it would be help me out alot if some one could take the time to teach me know to create 2d game from start to end. i want to create this game in java or c++ but it has to be 2d side scroller by using 2d array as map …

Game Development c++ java
Member Avatar for zeroliken
0
157
Member Avatar for Bumpehh

This is a very simple Rock Paper scissors game i made. i showed it to my cousin and he played it for like 20 mins lol. Its against an AI and you pick by number, not words.

Game Development c++
Member Avatar for m4ster_r0shi
0
2K
Member Avatar for pilly

I keep getting an error when compiling an SDL program I'm working on. I get the "'screen' was not declared in this scope" error, even though I'm pretty sure it's declared in 'globals.h'. globals.h #ifndef GLOBALS_H_INCLUDED #define GLOBALS_H_INCLUDED #include "gui.h" #include "player.h" #include "SDL.h" #include "timer.h" #include <stdlib.h> #include <string> …

Game Development c++ user-interface:gui
Member Avatar for _avishek
0
487
Member Avatar for akosijansel

I'm looking for a really good 3D and/or Game engine to work with? I currently use VB.net, :) Thanks in advance.

Game Development .net:vb.net
Member Avatar for jsherm101
0
259
Member Avatar for Epicurus

Hi! The keypresses in my new project does not seem to be registered. I've never had this issue before and I don't think it is SDL:s fault this time. Here is the code in main: #include <cstdlib> #include <iostream> #include <SDL.h> #include "playertank.h" int main ( int argc, char** argv …

Game Development c++
Member Avatar for BeauBeck
0
279
Member Avatar for Zhoot

Hey guys. Creating games is one of the best things you can do, am I right? However, nowadays you can choose between so many languages, gfx libraries and game engines. So lets vote! Whats your favorite programming language for making a game? Whats your favorite graphics library? Whats your favorite …

Game Development gaming
Member Avatar for vinnitro
0
251
Member Avatar for MasterHacker110

By C++ game engines i mean the language that the game is programed in is C++. I know irrlicht but it aint good for very big games becuase you have to code where everything is. At the moment i am using Unity but the language looks like C#. So what …

Game Development c++ gaming
Member Avatar for mihbd1207
0
512
Member Avatar for Karkalash

Hi All: I'm wondering if anyone knows any usefull links to articles I can read on coding multiplayer for XNA. I'm looking for something that would teach me how to code for more than two players. The idea of what I'm working on is for a standard 4v4 deathmatch over …

Game Development .net:c#
Member Avatar for jLocke
0
487
Member Avatar for soapyillusion

Daniweb isn lt the first forum I joined, (but thankfully its the only one I am currently on). And over the years as I've browsed literally 100's of forums, in the past I always seem to see one question that always pervades. (Well at least on the gaming ones). And …

Game Development gaming
Member Avatar for jLocke
0
277
Member Avatar for techy23

I have no idea of 'game programming', but would love to learn it. i am a complete beginner, what ebooks or free resources would be best to lean it quickly and make a game after that? regards, techy.

Game Development
Member Avatar for princysharma90
0
228
Member Avatar for Oracle1986

Hey All, How would i go about retrieving xbox 360 thumbstick values and displaying them on the screen in c++?

Game Development c++ gaming
Member Avatar for DeanMSands3
0
122
Member Avatar for Pride

Okay so im a programmer. C#, VB.Net, Html, Css, Jscript, some Java. So I'm here because I think I'm finally ready to make a good project that people would use/play, not one of those test/practice projects that I made for 3 years. I have a few ideas in mind. Anyways, …

Game Development .net:c# client-server
Member Avatar for hericles
0
279
Member Avatar for ido098

I'm trying to write a simple particle system I use Python ,OpenGL and numpy libraries (on win7) this is the code I use to draw a single particle def draw(self, mode): glLoadIdentity() ## convert normal point to opengl point trns = self.__trans_to_opengl(self.trans) glTranslatef(trns[0], -trns[1], 0.0) ## this is the vertex …

Game Development opengl python
Member Avatar for ido098
0
150
Member Avatar for soapyillusion

Hello all, I recently started working with java, and I have been in the process of creating a new game for use on Android operating systems. I have at least 90 percent of the game fully conceptulized and at least 30 percent of it already in actual code. However I …

Game Development google:android java
Member Avatar for soapyillusion
0
142
Member Avatar for LateNightCoder

Hi there I am currently creating a game, where you drop items in certain areas, at the moment i want the player to drop only a max of 6 bombs, but one at a time. Currently my programignores the list count max of 6 and just keeps drawing until i …

Game Development gaming
Member Avatar for Cronicle8
0
125
Member Avatar for GDICommander

Hello, everyone! I'm starting to learn OpenGL and I have a problem with linear transformations. The program is very basic: I want to draw 4 squares and make them move individually (by doing translations and rotation). I understand that I need to stock all the transformation in a matrix, so …

Game Development opengl
Member Avatar for chvkishore.20
0
1K
Member Avatar for Cronicle8

Good morning, So i was finally able to solve all the errors in my game, but now i can't seem to get a Motion Detector to work using Aforge, so far i've got: private void device_NewFrame(object sender, AForge.Video.NewFrameEventArgs eventArgs) { tmpImage = eventArgs.Frame.Clone(Rec, PixelFormat.Format24bppRgb); Bitmap image = (Bitmap)tmpImage.Clone(); //BitmapData bitmapData …

Game Development .net:c# webcam
Member Avatar for Cronicle8
0
365
Member Avatar for berben11

My XNA Indie game engine "TemporalWars" code is now available on CodePlex -> http://temporalwarsindieeng.codeplex.com. You can download the engine, which is in C#, and build indie game for Microsoft's XNA platform. Ben

Game Development .net:c#
Member Avatar for berben11
0
156
Member Avatar for Cronicle8

Good morning, I'm coding a game which ovject is to capture the feed of a webcam, then apply some filters to detect movement, so far i've managed to get the webcam to work but when i apply the filters it says "Bitmap locked" i've managed to solve that error, right …

Game Development motherboards-cpu-ram webcam
Member Avatar for Cronicle8
0
315
Member Avatar for taigi100

Hello, I am trying to make an OpenGL Hearts game ( like the one from windows 7 or such) but I expected some problems. First I will show you the code that iv done untill now : Card.h: #ifndef Card_H #define Card_H //#include <GL/glut.h> //#include <SOIL.h> #include <stdlib.h> class Card …

Game Development c++ gaming opengl
0
135
Member Avatar for claywin

Hello everyone, I have a quick question! I've been program a little heavily lately on my first game in c++ and it got me thinking, how are you supposed to share your game as a closed source project? Thanks in advance!

Game Development c++
Member Avatar for mike_2000_17
0
225
Member Avatar for hwoarang69

i need help creating enemy. i want enemy to move closer to player and enemy can only move left or right; here is my enemy class public class Enemy extends BasicGameState { Animation enemy; Animation e_movingRIGHT; Animation e_movingLEFT; int[] duration = {200, 200}; //how fast animation change double speed = …

Game Development java
Member Avatar for NormR1
0
205
Member Avatar for dan_code_guru

Ive just recently switched to visual studio c++ express. I am Creating some shapes with dx9 and i came upon this problem with my indices: error C2064: term does not evaluate to a function taking 24 arguments here is the code where i am getting the error: [ICODE]short indices[100]; indices[100] …

Game Development c++ microsoft:visual-studio
Member Avatar for dan_code_guru
0
872
Member Avatar for Haxifix

So, I wrote this snake game in C++ using SFML 2.0 RC and everything was working perfectly until I tried to implement frame independent movement. I understand how to do it, but I can't seem to make it work with my snake game. If the SCALE define is set to …

Game Development c++
Member Avatar for Haxifix
0
305
Member Avatar for jackmaverick1

During the process of creating my latest game, I've come across the problem of collisions. In the last few games I've made, I've used a system of collision detection that relyed on two rectangle's methods. This seems to work, but doesn't provide a method for dissallowing an entity entry into …

Game Development java
Member Avatar for jackmaverick1
0
251
Member Avatar for dancks

Background, I want to install allegro on the iMac 10.6.8 after my macbook crapped out. It didn't compilers installed whatsoever, so I had to find Xcode at a seedy 3rd party site because apple no longer supports Xcode for 10.6. It came as a binary, simple install didn't give me …

Member Avatar for dancks
0
246
Member Avatar for vaironl

I'm at the moment sure that I want to be a Computer Sciencetist. Now, what I would like to do in the field is unkown to me. I have tried making games ( Which I never finish), and physics simulation using graphics which I enjoy. I have also done Desktop …

Game Development c++ graphics java
Member Avatar for Ezzaral
0
162
Member Avatar for yup790

I have been using XNA recently and discoverd a major difficulty: when designing levels you have to spen ages pre planning exactly where sprites/objects will go. To solve This problem I had an idea for a game engine/level editor that just imports sprites, creates variables for the sprites and has …

Game Development
Member Avatar for Akill10
0
213
Member Avatar for Mbot

Hey, I am having some difficulty drawing my lines correctly using flash.Box2D. The fault isnt with box2D, rather with my math. I attached a swf with the basic engine as well as some angles drawn on it. Why doesnt the lines want to draw correctly for anything greater than +-40 …

Game Development adobe:actionscript adobe:flash
Member Avatar for Mbot
0
180
Member Avatar for soyabeanmilk

Hi, I have an unusual ship 'game' in which I am supposed to code for some of the ship's movements against a sine wave. Given only the ship speed, wave period and amplitude (no wave length!), in a scenario where the ship and wave are travelling in the same direction, …

Game Development python
Member Avatar for soyabeanmilk
0
136
Member Avatar for maximchris

Hello, NOTE: I dont know in witch forum to post this, I'm sorry if i post it in the wrong one. I had to make a project a few months back for my school, that required me to create 3 3D objects (cube, sphere and so on) and apply some …

Game Development opengl
Member Avatar for myk45
0
267
Member Avatar for yuyuttiu

Hi, I'm new to this site, and I thought this place might help me with some of the problems I am hitting. I am currently in grade 12 Computer Science, and I am coding a third-dimensional snake game (isometric view, so can all be drawn in 2D) I have taken …

Game Development java
Member Avatar for yuyuttiu
0
695
Member Avatar for kendaop

Hello everyone! I'm making a game where players build walls and move their pieces to try to be the first player to reach their target square. Essentially, it's a checkerboard, and players can build walls on the segments between adjacent squares to impede their opponents' movement. The one catch is …

Member Avatar for kendaop
0
692
Member Avatar for vinnitro

I want to create a game on my own. But I dont know which products I should use I have downloaded Engine001. But are they great enough. I dont have any knowledge about game creation & just need to make an easy game on my story just thought that what …

Game Development
Member Avatar for Dasttann777
0
188
Member Avatar for lxXTaCoXxl

I had a small problem with collision detection starting out with XNA 4.0 so I figured I'd release a simple snippet that helps with two different types of collision detection; Per-Pixel and Rectangular. To use simply copy and paste the snippet into your current source, or you could put it …

Game Development google:android-development
Member Avatar for tpb_rocpile
0
290

The End.